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Did you miss out on the latest Legion build notes released last night? Check them out here! The full notes can be seen below:  Legion Build Notes 5/5 He...

ucabal2 | New Legion Build Notes Posted!

ucabal2 | New Legion Build Notes Posted!

Did you miss out on the latest Legion build notes released last night? Check them out here!


The full notes can be seen below:


ucabal2 | New Legion Build Notes Posted! Legion Build Notes 5/5


Hey all,
We have another alpha build going up today, primarily focused on bugfixes.
Notable changes focused on classes:
  • Class Status – We’ve made many iterations based on feedback and testing. Here are some highlights:
    • General – Tuning has started! A very rough pass has been made over all classes to get them into the same ballpark. Note that we have not yet finished a first tuning pass on artifacts yet; some specs are still significantly under- or over-powered with full artifacts. At this point, class mechanics are firm, but not necessarily set in stone yet.
    • Protection Paladins – Revisions to Judgment, Avenger’s Shield, Consecration, and Shield of the Righteous, and Hammer of the Righteous, to create better gameplay. Seraphim readded as a talent.
    • Brewmaster Monks – Gift of the Ox changed to trigger more reliably, and not trigger more often at low health. This effect has been moved to a talent, replacing Secret Ingredients. Expel Harm readded as a baseline ability.
    • Retribution Paladins – Holy Wrath talent replaced with a new version of Sanctified Wrath.
    • Marksmanship Hunters – Vulnerable revised to not snare the target.
  • Artifact Trait Status – Mechanics are firm at this point, but not necessarily set in stone. An initial tuning pass is still ongoing. Some noteworthy changes include:
    • Retribution Paladins – Divine Tempest and Echo of the Highlord tweaked.
    • Brewmaster Monk – Active ability revised to grant a defensive benefit.
    • Unholy Death Knight – Active ability revised to not overlap with Army of the Dead.
    • Arcane Mages – Active ability revised to be attached to a target, instead of the ground.
  • Broken Shore – Now ready for testing by Horde! We'd especially love to hear feedback about how it feels with both Horde and Alliance in there together. Please post feedback here:
  • Order Hall Campaigns – We’re ready to test the campaigns (including Missions) for a few additional classes:
    • Druid
    • Priest
    • Warrior
Thanks, and we look forward to your feedback!
Also, check out the design notes from the previous build, if you haven't already as well:
EDIT: Added one additional change to Mark of Aluneth.
EDIT: Updated with link to Broken Shore feedback thread.
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